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Opetuksen digitaalinen pelillistäminen

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Opetuksen digitaalinen pelillistäminen

Gamification has been widely used in the marketing sector. Due to its growing popularity it has been adopted to other sectors as well. One of these sectors is the education sector. Using gamification in education motivates and engages students to study. However using gamification in education is not simple. This study observes what gamification is and how it can be applied to education. At the end of the study some negative effects of gamification in education will also be examined.

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