Design and use of serious games - Neittaanmäki, Pekka; Kankaanranta, Marja ([Kustannuspaikka tuntematon] : Springer, 2009)
Part I Game production -- Three approaches towards teaching game production / Tuomas Mäkilä, Harri Hakonen, Jouni Smed, Andy Best -- Design and architecture of Sidh - a cave based firefighter training game / Mikael Lebram, Per Backlund, Henrik Engström, Mikael Jonannesson -- Human-centred design and exercise games: user's experiences of a firness adventure prototype / Antti Väätänen, Jaana Leikas -- Children's involvement in the design of game-based learning environments: cases Talarius and virtual Peatland / Tuula Nousiainen -- Part II Learning -- Designing serious games for computer assisted language learning - a framework for development and analysis / Bente Meyer, Birgitte Holm Sørensen -- Competence complexity and obvious learning: experience from developing a language learning game / Ellen Brox, Audun Heggelund, Gunn Evertsen -- The attitudes of Finnish school teachers towards commercial educational games / Minna Klemetti, Olli Taimisto, Paula Karppinen -- Using videogames as educational tools: building bridges between commercial and serious games / Pilar Lacasa, Laura Méndez, Rut Martinez -- Part III Social perspective -- Let's play together with the camera of your mobile device / Ekaterina Kuts, Carolina Islas-Sedano, Erkki Sutinen -- AnimalClass: social networks in gaming / Harri Ketamo, Marko Suominen -- Multiplayer interface for a computer-augmented learning game / Ari Putkonen, Markus Forstén -- Part IV Technical applications -- RACER: a non-commercial driving game which became a serious tool in the research of driver fatigue / Narciso González, Igor Kalyakin, Heikki Lyytinen -- VIPROSA - game-like tool for visual process simulation and analysis / Tapani N. Liukkonen.
Julkaistu myös verkkoaineistona.
Keywords: Computer games -- Social aspects; Computer games -- Programming; Computer games -- Design; oppimispelit; suunnittelu; videopelit; opetus; digitaaliset pelit; opetusmenetelmät; tietokoneavusteinen opetus; pelit; tietokoneohjelmat; ohjelmistokehitys; tietokonepelit; opetuskäyttö; ohjelmistotuotanto; ohjelmistosuunnittelu (tietotekniikka)